***Underlines indicate official statements.*** ~ Husk Blocking ~ (most of the points here are individual comments and opinions) The stance remains: No blocking on official EVOS TT runs. > Knowledge of blocking is still limited, mainly to reflect team. > Blocking should be the decision of the condi team, working together with reflect. >> Combined defence squad has been helpful in communication along with a dps boost with the larger party. >>> If blocking were to be agreed on this squad would help out a lot. > Blocking should not be done as long as a condi team has been formed. > Blocking does not need to be taught to new reflectors, it is an advanced method. > Opportunities to learn blocking now exist at reset and sometimes second maps. > There is no intention of defaulting to blocking at any run, only to see it as an option. > Emergency situations - too many mistakes or just learning? - no one should be yelled at. > Amber husks on zerg - commander timing, zerg stability, amber breakbar timing all contribute. If there are any issues between blockers and non-blockers, please refer to an officer as there have been similar issues in the past. ~ Guild spawned fun runs ~ Guild spawns can now be used - includes various fun TT runs which may need blockers. Decision: Guild spawns will be every Sunday after the guild run. - Intended as a place to try things out, perhaps learn details of the roles with less pressure to succeed. ~ Defence team promotion ~ We should encourage recognition of the few people who make a lot of the difference in every run. > Often there are no new players to teach, or they leave before it starts. > Problem in advertising? No way for new players to know what the roles mean unless they are already familiar with the terms. > Commanders may be able to help recruit, should explain the basics to the zerg. > New players need to be assured that they are welcome regardless of gear/knowledge. > Issue of the same people filling up the teams every time - if people know someone is already there, why step up? > Afkers - commonly confuse reflect gathering spot for cobalt - setup being sped up to avoid that. > Running while short on teams is an option that has motivated people to learn the required roles before. Reflect > Less room for mistakes (but commanders should be prepared for eggs out) > Easy for veterans to make it impossible to tell if you're doing well. > Suggested that reflect leads (veterans) stand on their own and try to invite new players in, then watch during the run. > 1:2 ratio of teacher to new people works. Condi > Incident of kicking for being ungeared - should not happen again. > Often ungeared players will leave because they think they won't be as useful - need to let them know that CC is just as important. > More experienced players should probably be geared, but even a cheap set is enough. ~ Alternate maps ~ > Taxis are mainly filled up by veteran TT players who know when and what to look out for. > Starting on a fuller map - may bring in more people who would otherwise miss it, but more likely to be missing defences. > Few people actually require a full explanation at our maps. > Suggested new commanders day (or reflect or condi) - with shadows as needed. New players in important roles does not necessarily mean failure. (This was tried successfully after the meeting.) > Pug singles - good place to explain the fight to people and direct them to larger organized maps. > Commander training - should we consider asking the map before the guild? On second maps usually all commanders are EVOS. > The map being unofficial is not an issue - people will join anything that appears organized. Organized events of other types are also encouraged. Boss train map > Asks for a few experienced players to help set up each role, when the map is opened it is almost completely pugs. > Second map tends to get the overflow of experienced players after the EVOS map. > Tries to use a continuous setup style, so that nobody is left waiting for long periods of time. > Consider using second maps such as these to try setting up or leading a new role. ~ Future meetings ~ Guild members are encouraged to keep talking about important issues such as blocking. We will try to keep meetings happening every 2 weeks.